Terrain Surface Deformation

We develop digital methods for generating geometrically deformed 3D panorama maps and deformed 2D terrain maps. The size, orientation, and appearance of individual landscape features are adjusted according to their semantic importance and their desired visibility in the map. Inspiration is drawn from cartographic design principles applied to hand-painted panorama maps, which depict a region in an easy to grasp way, even for inexperienced map readers.

Terrain Bender is a specialized software application that applies progressive bending to digital terrain models. It offers interactive tools to add a bent base to a digital terrain model. Terrain Bender has been used by National Geographic cartographer Martin Gamache to create maps for their magazine, for example, a map of Mt. St. Helens.

Jenny, H. (2013)
Interactive local and global landscape deformation for panoramic map creation.
gis.SCIENCE - Die Zeitschrift für Geoinformatik, 2, p. 63-69.

Jenny, H., Jenny, B., Cartwright, W. E. and Hurni, L. (2011)
Interactive local terrain deformation inspired by hand-painted panoramas.
The Cartographic Journal, 48-1, p. 11–20.
Henry Johns Best Paper Award by the British Cartographic Society.

Jenny, H., Jenny, B., Cartwright, W. and Hurni, L. (2011)
Creating panoramic strip format maps using interactive terrain deformation
In: Car, A., Griesebner, G. and Strobl, J. (eds), Geospatial Crossroads @ GI_Forum '11: Proceedings of the Geoinformatics Forum Salzburg, Wichmann, p. 41–50.

Jenny, H., Jenny, B. and Hurni, L. (2010)
Interactive design of 3D maps with progressive projection.
The Cartographic Journal, 47-3, p. 211–221.
Henry Johns Best Paper Award by the British Cartographic Society.

Jenny, H., Jenny B., Cartwright, W. and Hurni, L. (2011). Geometric design alternatives for topographic 3D maps inspired by hand-painted panoramas. Proceedings of the 25th International Cartographic Conference ICC 2011, Paris, France.