Texture Synthesis & Pseudo-natural Maps
A pseudo-natural map with texture, orthoimagery and shading effects (left) compared to a traditional vector map (right, OSM).
Researcher: Jane Darbyshire
Pseudo-natural maps have a long tradition in manual cartography in 2D and 3D, for example, as natural-color reliefs, winter maps and hand-painted panoramas. Such manual map creation is very time intensive and requires significant artistic talent. In digitally cartography, pseudo-natural map appearance is very rare, as specialized software for their creation is not available to cartographers.
Software will be developed to render pseudo-natural visualizations at various scales from OpenStreetMap data. The symbolization will be continuously adapted to local vegetation and climate zone.
Grimsel, Christian Kägi
Newport (Oregon) by Jacob Wasilkowski, Clark University, 2012
Rome (Oregon) by Jacob Wasilkowski, Clark University, 2012
Exploring transition textures for pseudo-natural maps.
In: Jekel, T., Car, A., Strobl, J. and Griesebner, G. (eds), GI_Forum 2012: Geovisualization, Society and Learning, Berlin: Wichmann, p. 130–139.